A high-performance flocking simulation using a C++ physics engine exposed to Python via pybind11. This project implements Craig Reynolds' boid algorithms with significant optimizations, including ...
This is a 2D simulation of Boids. A Boid being an individual agent following simple rules, an example of bird/fish flocking simulation. This was part of a University project. Both the project files ...
Abstract: This paper discuss boid simulation using the rules of biological behavior to estimate fish behavior. The modeling and computational algorithm are cheched with validity under chaos and ...