// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) // [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui ...
// We use real pixels in the imgui, no DPI adjustment yet. float x = touch.x / g_display.dpi_scale_x; float y = touch.y / g_display.dpi_scale_y; ...